Project Lunch Releases! FINALLY!

Finally finished development on my new mobile game “Project Lunch” which will be available on Google Play and the AppStore! Woooo! To be honest, this project took me way to long to finish! I mean 2015 long…yeah. But hey, I finished what I set out to do, not many developers actually do that. I appreciate all the support I got along the way through all the struggles that I’ve been through trying to get the game out the door.  

Now off to the next project!

Avoid Bugs! 1.3 Patch Notes

Version 1.3 is out! 

Here's the list of changes!

-Fixed- There was a crash that occurred on some newer android devices.

-Removed redundant code and assets.

-Improved overall stability and performance.

-Updated "Avoid Bugs!" engine.

-Updated internal game engine.

-Updated SDK's.                                                     


-UI re-implemented.

-Updated "Connect" button links to new Studio Tsubaki networks.

-Rate Button now links to Studio Tsubaki main store hub.


-Slow item now last for 6 seconds

-Fixed bug - "slow" lost effect on bug spawn.

-Fixed bug - "slow" stayed after restarting a round.

-Fixed bug - Some UI had different size per device resolultion.

-UI re-implemented.

-Fixed bug - "New!" header doesn't appear when player gets high score.

-Text is now cleaner and sharper.

-Other minor changes

Stay tuned for more from Studio Tsubaki!

Studio Tsubaki Update 3/17/18

Update 3/17/18

Outside of some light posting on instagram, it’s been a while since I’ve posted anything about the overall progress of my work. Unfortunately the site hasn’t really been updated in quite a while. Like other devs, balancing a full time day job, Game development, and whatever life throws out has been a huge challenge of mine. If I could focus full time on my work without having to worry about paying all the bills, I would. Why not go Patreon then? Well while that would be nice and I would be grateful, I worry that I won’t have time to be able to keep up with updates, content, ect to justify the donations. Untill I reach a decent amount of people and can keep a good schedule of content going, Patreon will have to wait.

Project Lunch is about 85% done. For those of you that don’t know, Project Lunch is a new mobile game set to release on Android and iOS devices about a girl who can see monsters and jump on them! The project encapsulates everything I learned from development of Samurai Ball, Motivate Me Aika, and Avoid Bugs. I was hoping to have it released back in January of this year however, with the mandatory overtime at work that lasted all the way to March, that wasn’t the case.

Console level game development, specifically on the Nintendo Switch, has been on pause for a while. My next mobile projects are much smaller scoped and will allow me to focus on finishing a more polished rapid prototype for Project Hex. Once that’s done, getting a dev kit would be the next step and we can move on from there.

Outside of that, where I currently am in the world has been kind of a letdown. The overall environment I’m in is filled with people who think backwards rather than being more progressive minded. While there are some game dev related meet ups, they are pretty far from where I’m at. I want to be with more like minded positive people, therefore I’m thinking of making a big move soon. I am worried that this move would greatly interfere with my game development though. We’ll see what happens soon enough.

Finishing my projects is what I want to do now, so focusing on Project Lunch’s completion is the goal. I’ve updated the game page with more content. I also did some background website updates for better stability.

Well that’s it for the update. To stay in touch you can follow me on @twitter, @Instagram, and @Facebook!

Keep moving forward!


Minor Site Update

Hey all, has gone through some minor updates!...Hurray!

First update is the removal of the blog link. Blog was originally meant to post handpicked news about gaming related topics unrelated to Studio Tsubaki. Unfortunately I really can’t keep this section up to date often so it’s best that I removed it all together. If I see something I’d like to share regardless whether it relates to Studiotsu or not, it’ll be found in the “News” section of the site.

The "Games" page and drop down menu have been updated to include current working projects as well as good ole “Samurai Ball”.

Social media icons have been changed with some unnecessary ones removed. I may update this again.

Some slight behind the scenes updates of improvements for the site

More site and game updates soon to follow!