Android, Avoid Bugs!, Gaming General, StudioTsu

Version 1.3 is out! 

Here's the list of changes!

-Fixed- There was a crash that occurred on some newer android devices.

-Removed redundant code and assets.

-Improved overall stability and performance.

-Updated "Avoid Bugs!" engine.

-Updated internal game engine.

-Updated SDK's.                                                     

-Menu-

-UI re-implemented.

-Updated "Connect" button links to new Studio Tsubaki networks.

-Rate Button now links to Studio Tsubaki main store hub.

-Game-

-Slow item now last for 6 seconds

-Fixed bug - "slow" lost effect on bug spawn.

-Fixed bug - "slow" stayed after restarting a round.

-Fixed bug - Some UI had different size per device resolultion.

-UI re-implemented.

-Fixed bug - "New!" header doesn't appear when player gets high score.

-Text is now cleaner and sharper.

-Other minor changes

Stay tuned for more from Studio Tsubaki!

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Android, Gaming General, iOS, News, Nintendo, StudioTsu

I'm hooked on Nintendo's first mobile game release, Miitomo. Me and 3 million others are loving this "Tomodachi Life" like experience. Want to add me as a friend? Just scan the QR code below! Note: My Mii is not a representation of what I actually look like. She is part of the Studio Tsubaki universe so to speak. In other words, I'm a guy. However her answers are my own : )

 

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Android, Avoid Bugs!, iOS, Motivate Me Aika, Natsuko, News, Samurai Ball, StudioTsu

I know I haven’t posted much of anything recently. If you got any updates of me it would usually be of what you tube video I liked next. Truth is that 2016 has started off a bit rough for me.

So let’s see here late last year I moved from my apartment to a good friend’s house in the area with the plan to rent a room close by. I had made several arrangements and visited several expensive and slightly less expensive rooms in the area. I had only intended to stay at my friend’s place for a day or 3 but the person renting out the room I chose told me the roommate would be staying till February. I had a plan B room ready but then that person later fished for excuses like being afraid that his roommates “didn’t like my car” and couldn’t believe I had the money to pay his rent. I had other rooms planned but those didn’t work out either and I ended up staying at my friends till late January.

It was then that I had to make a bigger move. I needed to get out of the area I lived in for most of my life. The job market there was terrible and I didn’t want to be stuck doing the same job for a 3rd year. So I moved about 4 hours north to stay at another friends place. This marked the 8th time I moved since 2012.

So that’s where I’m at now and I have been trying to find a job. Now I’m set to move again before May 1st as that’s when I’ll get the boot since they’re bringing family over and there won’t be enough space to accommodate me. Whether or not I find a job in time here is crucial to whether I stay in this state or not. If I can’t I’ll be forced to move in with my father up north and have to try to find work up there.

So now what progress have I done on my game development? Well so far I chipped a bit off the Wii U project but that’s about it.
Project Lunch’s status is still the same. I’ve got to work on more animations, game play modifications/enhancements, and art/sound/voiceover.
I’ll try to keep posting more and keep you all updated on the latest from Studio Tsubaki!

Thank You!

-TsubakiMH

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