Android, Avoid Bugs!, Gaming General, StudioTsu

Version 1.3 is out! 

Here's the list of changes!

-Fixed- There was a crash that occurred on some newer android devices.

-Removed redundant code and assets.

-Improved overall stability and performance.

-Updated "Avoid Bugs!" engine.

-Updated internal game engine.

-Updated SDK's.                                                     

-Menu-

-UI re-implemented.

-Updated "Connect" button links to new Studio Tsubaki networks.

-Rate Button now links to Studio Tsubaki main store hub.

-Game-

-Slow item now last for 6 seconds

-Fixed bug - "slow" lost effect on bug spawn.

-Fixed bug - "slow" stayed after restarting a round.

-Fixed bug - Some UI had different size per device resolultion.

-UI re-implemented.

-Fixed bug - "New!" header doesn't appear when player gets high score.

-Text is now cleaner and sharper.

-Other minor changes

Stay tuned for more from Studio Tsubaki!

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Android, Gaming General, iOS, News, Nintendo, StudioTsu

I'm hooked on Nintendo's first mobile game release, Miitomo. Me and 3 million others are loving this "Tomodachi Life" like experience. Want to add me as a friend? Just scan the QR code below! Note: My Mii is not a representation of what I actually look like. She is part of the Studio Tsubaki universe so to speak. In other words, I'm a guy. However her answers are my own : )

 

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Android, Avoid Bugs!, iOS, Motivate Me Aika, Natsuko, News, Samurai Ball, StudioTsu

I know I haven’t posted much of anything recently. If you got any updates of me it would usually be of what you tube video I liked next. Truth is that 2016 has started off a bit rough for me.

So let’s see here late last year I moved from my apartment to a good friend’s house in the area with the plan to rent a room close by. I had made several arrangements and visited several expensive and slightly less expensive rooms in the area. I had only intended to stay at my friend’s place for a day or 3 but the person renting out the room I chose told me the roommate would be staying till February. I had a plan B room ready but then that person later fished for excuses like being afraid that his roommates “didn’t like my car” and couldn’t believe I had the money to pay his rent. I had other rooms planned but those didn’t work out either and I ended up staying at my friends till late January.

It was then that I had to make a bigger move. I needed to get out of the area I lived in for most of my life. The job market there was terrible and I didn’t want to be stuck doing the same job for a 3rd year. So I moved about 4 hours north to stay at another friends place. This marked the 8th time I moved since 2012.

So that’s where I’m at now and I have been trying to find a job. Now I’m set to move again before May 1st as that’s when I’ll get the boot since they’re bringing family over and there won’t be enough space to accommodate me. Whether or not I find a job in time here is crucial to whether I stay in this state or not. If I can’t I’ll be forced to move in with my father up north and have to try to find work up there.

So now what progress have I done on my game development? Well so far I chipped a bit off the Wii U project but that’s about it.
Project Lunch’s status is still the same. I’ve got to work on more animations, game play modifications/enhancements, and art/sound/voiceover.
I’ll try to keep posting more and keep you all updated on the latest from Studio Tsubaki!

Thank You!

-TsubakiMH

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Android, Natsuko, News, Samurai Ball, StudioTsu

As some of you know, Samurai Ball was my very first game project. Me an several classmates at the time wanted to work together to bring what we learned to the table and make a game. For the most part we manage to finish it by the end of 2012. Was it a success? Not even close. But I learned a lot from the project and it helped made me a better developer.

samballpic2

Samurai Ball version 1.1, Aika was just a red box.

 

 

 

From a game play perspective Samurai Ball has weird controls to it. We chose to use 3rd party asset for a on screen joystick that you use to make Aika move left and right. Aika's movement speed is very twitchy and takes some getting use to. The main purpose of the game is to hit back all the falling balls and get the highest score possible before the time runs out. This idea is a bit flawed however as there is little to no way to extend the time and the player will reach a certain point where they can't beat their own score. Despite the flawed game play and the little success, "Samurai Ball" is a series I want to continue.

 

 

 

Samballimage2

Current Version 2.1, Aika is no longer a box and the balls are now 2D.

 

 

Before it continues, I want to fix the flaws of the original game. However, a simple update wont be enough. It would be better to rebuild the game from the ground up using new art assets, music, and improved game play mechanics. I have some ideas down the pipeline already on how to tackle this.

So does this mean that I'm announcing a remake of Samurai Ball? Not really. I've got other projects that take priority. But Aika Mizuwari's story is far from finished.

Want to see what I mean? Check out my first launched game "Samurai Ball" on Google Play.

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Android, iOS, Motivate Me Aika, Natsuko, News, StudioTsu

So it looks like apple finally approved my application an now for the first time ever "Motivate me Aika" is available on itunes! What is MMA? Well it's about life advice! Aika Mizuwari is out to help motivate the people around her and your included! Just tap on her and she says things! Simple right? You can download it here!

Earlier we talked about what the newest version of the game includes. Have any comments, critiques, or recommendations? Let me know on facebook, twitter, or tumblr!

As always, thanks for the support!

 

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Android, Gaming General, iOS, Motivate Me Aika, Natsuko, News, StudioTsu

I've submitted the app over to Google today! Now it's available to download on the Google Play Store! For those that don't know, "Motivate Me Aika" is an app where you tap on Aika Mizuwari and she gives you life advice! This update enhances quality, presentation, and improvements. But what about if I have an iphone? Well no worries, It'll be coming to all iOS platforms soon! Let me know what you like and don't like about Motivate Me Aika to help make the app even better! 

 

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