Android, Gaming General, iOS, News, Nintendo, StudioTsu

I'm hooked on Nintendo's first mobile game release, Miitomo. Me and 3 million others are loving this "Tomodachi Life" like experience. Want to add me as a friend? Just scan the QR code below! Note: My Mii is not a representation of what I actually look like. She is part of the Studio Tsubaki universe so to speak. In other words, I'm a guy. However her answers are my own : )

 

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Natsuko, News, Nintendo, StudioTsu, Wii U

I can say I've been heavily interested in about 4 consoles to develop for. One of them being Wii U. I've had ideas and a project I've written way back that I'd like to bring to this platform. So why Wii U? Isn't the NX coming soon? Why not develop for that? To put it simply, I always wanted to create games since I was the age of 3. Being a Nintendo fan I would always dream of a game I made on their home console. But more importantly, Nintendo has always tried to innovate an reinvigorate the industry in finding new game play mechanics and new ways to play. That alone inspires me to develop on their platforms. That said, this project I have in mind is pretty niche. While there are other games of similar genre, I still think Wii U is a good starting point for console game development. So with that, 2016 will be heavily focused on the promotion and development of project "Hex" for Wii U.  As for my mobile project, "Project Lunch" has been delayed a bit due to life issues but is set to launch early 2016.

-TsubakiMH

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miitomo-

Nintendo showed their first mobile app in development with DeNA at the Tokyo briefing.

The main character of Miitomo is you. First, you create your own Mii.

The Mii asks you a variety of questions and communicates your answers with your Friends’ Mii.

The people you will be able to communicate with are limited to your friends whom you have registered as Friends. We are designing this communication application to enable Friends to share information comfortably and securely.

In this way, instead of the users proactively sending their own messages, Miitomo has a unique characteristic that can be called “friendly communication starters” as your Mii will automatically dispatch the answers you gave to certain questions to your friends.

These “friendly communication starters” have an advantage that even the people who are less willing to send messages can easily participate. Another unique characteristic of Miitomo is that you may be able to find out unknown aspects about your friends or unexpected commonalities you share with your friend because Miitomo may pick up the topics that you usually do not discuss but would be willing to answer if asked.

What we would like to realize is, through such communication, you will be able to deepen friendly relationships and have more people with whom you can play games.

Both My Nintendo and Miitomo will be available in March 2016.

For reference, more than 200 million Mii characters have been created on our platforms, which means that many people around the world understand the appeal of Mii.

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