I can say I've been heavily interested in about 4 consoles to develop for. One of them being Wii U. I've had ideas and a project I've written way back that I'd like to bring to this platform. So why Wii U? Isn't the NX coming soon? Why not develop for that? To put it simply, I always wanted to create games since I was the age of 3. Being a Nintendo fan I would always dream of a game I made on their home console. But more importantly, Nintendo has always tried to innovate an reinvigorate the industry in finding new game play mechanics and new ways to play. That alone inspires me to develop on their platforms. That said, this project I have in mind is pretty niche. While there are other games of similar genre, I still think Wii U is a good starting point for console game development. So with that, 2016 will be heavily focused on the promotion and development of project "Hex" for Wii U. As for my mobile project, "Project Lunch" has been delayed a bit due to life issues but is set to launch early 2016.
Firstly, on Nintendo’s official website, you will be able to purchase digital download software for Wii U and Nintendo 3DS. When you find an interesting title after seeing articles or videos introducing new games through your PC or smart device, you can buy it on the spot, and the purchased software will be automatically downloaded to your Wii U or Nintendo 3DS.
Also, in accordance with each member’s profile, purchase records and play records, we will send notices and gifts.
For example, an Animal Crossing character called Isabel may send some information or a present to those who are playing with that game, Mario Kart players may receive a notice about add-on content and we may also send a message that enables the recipient to purchase some software at an attractive price point on his or her birthday.
We will start a new point program as well, which not only involves Nintendo’s dedicated game systems but also smart devices. With the Club Nintendo membership service that was ended on September 30, 2015, you earned points when you purchased software. With this new point program, you can earn points by playing games as well. Whether you have played the software for dedicated game systems or our applications for smart devices, you can earn points that can then be used on our dedicated game systems or on smart devices.
Naturally, you can also earn points by purchasing software. With the new points, you can obtain digital add-on content, which will make the game you are playing even more fun, original merchandise or a coupon, which can be used as a discount for new software.
In terms of creating connections among the members, members can make friends with those who enjoy playing games together by establishing “Friend” relationships. As we place importance on the security of our consumers, a Friend relationship can be established only between two people who know each other and have consented to the relationship. This Friend relationship can be used for software for dedicated game systems and for our smart device applications.
If I can discuss our plans for the future, the service will eventually allow game save data, such as character data, to be stored in our cloud system so that you can use them both for the software for dedicated game systems and for our smart device applications.
Nintendo showed their first mobile app in development with DeNA at the Tokyo briefing.
The main character of Miitomo is you. First, you create your own Mii.
The Mii asks you a variety of questions and communicates your answers with your Friends’ Mii.
The people you will be able to communicate with are limited to your friends whom you have registered as Friends. We are designing this communication application to enable Friends to share information comfortably and securely.
In this way, instead of the users proactively sending their own messages, Miitomo has a unique characteristic that can be called “friendly communication starters” as your Mii will automatically dispatch the answers you gave to certain questions to your friends.
These “friendly communication starters” have an advantage that even the people who are less willing to send messages can easily participate. Another unique characteristic of Miitomo is that you may be able to find out unknown aspects about your friends or unexpected commonalities you share with your friend because Miitomo may pick up the topics that you usually do not discuss but would be willing to answer if asked.
What we would like to realize is, through such communication, you will be able to deepen friendly relationships and have more people with whom you can play games.
Both My Nintendo and Miitomo will be available in March 2016.
For reference, more than 200 million Mii characters have been created on our platforms, which means that many people around the world understand the appeal of Mii.
During the investors briefing in Tokyo, Nintendo talked a little on the service DENA is working on. Today, Tatsumi Kimishima called this service “My Nintendo”.
Information comes from The Wall Street Journal
"Nintendo’s new membership service will be called “Nintendo Account” — it will connect hardware users, as well as PC and smart device users, Mr. Kimishima says."
Nintendo also shared plans on using a cloud-based data service to transfer game data between mobile games and console titles.
I really love the music from Splatoon!
REDMOND, Wash.–(BUSINESS WIRE)– During a presentation at Nintendo’s Nindies@Night event at EMP Museum in Seattle, Nintendo made several announcements about the future of independent games on the Wii U and Nintendo 3DS systems. These announcements included the reveal of a Shovel Knight amiibo figure from Yacht Club Games that unlocks exclusive features for the hit game on Wii U and Nintendo 3DS, making it the first indie game to support amiibo technology. Other reveals at the event include the upcoming launch of Kerbal Space Program for Wii U early next year with exclusive features and functionality, first-look Wii U debuts for Hive Jump and FAST Racing Neo multiplayer game play, along with exciting details concerning each of these anticipated Nindies.
“Not only do we have a robust slate of indie games launching in the Nintendo eShop, but these games also contain features that can only be found on Wii U and Nintendo 3DS,” said Damon Baker, Nintendo of America’s Senior Marketing Manager of Publisher and Developer Relations. “Creating an amiibo that’s compatible with all current and future Shovel Knight games shows that our strong relationship with independent developers is constantly evolving.”
“It’s been a great honor to work directly with Nintendo, creating a Shovel Knight amiibo that sits beside their most beloved characters,” said Yacht Club Games. “We are elated to expand the world of Shovel Knight, and to keep developing unique game-play experiences on Nintendo’s platforms.”
For the first time, exclusive to the Wii U version of the game, players can scan the Shovel Knight amiibo and take on Shovel Knight’s quest cooperatively with a friend. On Nintendo 3DS and Wii U, the amiibo can be used to level up and customize Shovel Knight with new visual enhancements, relics and abilities. These abilities can then be used in new, exclusive amiibo challenge levels. To top it off, the amiibo figure will be supported in future Shovel Knight games.
Yacht Club Games also revealed that the free DLC for Shovel Knight that lets players play as fan-favorite enemy Plague Knight will launch in September. Shovel Knight can be purchased in the Nintendo eShop on Wii U and Nintendo 3DS for $14.99. Packaged retail versions of the game for both Wii U and Nintendo 3DS will also be available in North America this October.
Graphite Lab and Black Lantern Studios showcased the first playable version of Wii U-exclusive Hive Jump, demonstrating exclusive features for the platform. Hive Jump is a fast-paced multiplayer action platformer for up to four players. Players engage in run ’n’ gun combat with swarms of aliens, all the while avoiding traps and collecting resources. The developers discussed how the Wii U Game Pad would be used in the game, as well as plans for amiibo support, which will be included when it launches in the Nintendo eShop on Wii U in early 2016.
To talk about FAST Racing Neo, Shin’en Multimedia joined the presentation to discuss multiplayer game play. FAST Racing Neo earns the title “Fast” by throwing players into a futuristic racer with hyper-fast anti-gravity vehicles. Up to four players can race against each other in split-screen local multiplayer, with up to eight racers able to participate in online multiplayer. (Additional controllers are required for local multiplayer.) FAST Racing Neo will launch exclusively in the Nintendo eShop on Wii U before the end of the year.
Squad’s Kerbal Space Program, with the help of Flying Tiger, was announced for Wii U and will launch early next year. A physics-based space flight simulator, Kerbal Space Program allows players to manage their own space program by building and flying spacecraft. In the Wii U version of the game, players can control their ship from inside the cockpit using the Wii U GamePad controller, as well as create flight plans with the touch screen and steer with motion controls. The critically acclaimed Kerbal Space Program will launch in the Nintendo eShop on Wii U.
Nintendo also announced the latest content refresh to the Indie Game Revolution exhibition hosted by EMP. Visitors to the Seattle museum are now able to experience new award-winning Wii U games, including upcoming and recently released content like Typoman (Headup Games / Brainseed), Year Walk (Simogo / Dakko Dakko) and The Binding of Isaac: Rebirth (Nicalis, Inc).
In all, 19 games were available to play at the Nindies@Night event at EMP Museum, showcasing a variety of content for all attendees. All these upcoming games and updates coupled with recent efforts like Nindies@Home further reinforce the growing support Nintendo has shown for independent developers. With numerous other indie games launching on Wii U and Nintendo 3DS in the near future, fans will always find a wide variety of Nindies to play on Nintendo systems.