As some of you know, Samurai Ball was my very first game project. Me an several classmates at the time wanted to work together to bring what we learned to the table and make a game. For the most part we manage to finish it by the end of 2012. Was it a success? Not even close. But I learned a lot from the project and it helped made me a better developer.
From a game play perspective Samurai Ball has weird controls to it. We chose to use 3rd party asset for a on screen joystick that you use to make Aika move left and right. Aika's movement speed is very twitchy and takes some getting use to. The main purpose of the game is to hit back all the falling balls and get the highest score possible before the time runs out. This idea is a bit flawed however as there is little to no way to extend the time and the player will reach a certain point where they can't beat their own score. Despite the flawed game play and the little success, "Samurai Ball" is a series I want to continue.
Before it continues, I want to fix the flaws of the original game. However, a simple update wont be enough. It would be better to rebuild the game from the ground up using new art assets, music, and improved game play mechanics. I have some ideas down the pipeline already on how to tackle this.
So does this mean that I'm announcing a remake of Samurai Ball? Not really. I've got other projects that take priority. But Aika Mizuwari's story is far from finished.
Want to see what I mean? Check out my first launched game "Samurai Ball" on Google Play.
I've submitted the app over to Google today! Now it's available to download on the Google Play Store! For those that don't know, "Motivate Me Aika" is an app where you tap on Aika Mizuwari and she gives you life advice! This update enhances quality, presentation, and improvements. But what about if I have an iphone? Well no worries, It'll be coming to all iOS platforms soon! Let me know what you like and don't like about Motivate Me Aika to help make the app even better!
So here is the update. The app is literally almost done, I just ran into a small issue i have to fix then it will be uploaded. Special thanks to CyberB for providing the original voice work for 1.0. For now, here's whats new in Motivate Me Aika 1.1.
- If you see the picture to your left you'll notice the presentation has been vastly improved.
- The clock plays a bigger emphasis in the screen space rather then have it shown sloppy in the corner.
- Text is more easier to read.
- New voice over provided by Raspdere!
- Aika now talks in English instead of Japanese. Because of this there are no longer any subs.
- 80 new lines Aika can say equaling out to a total of 100!
- Aika has about 4 new poses to better express some lines.
- You start with 15 lines more will be unlocked the more you use the app through the heart system. Collect 4 hearts and Aika says something new!
- Collect a heart once a day or by watching sponsored videos.
- You can view how many lines you've unlocked on the top right above the date.
- You can also view how many hearts you've collected on the top left above the time.
- There is text that scrolls on the bottom of the screen that shows how to use the app and promotes Studio Tsubaki's channels.
- The info button now brings up a menu. This menu has links to connect to the games site, Studio Tsubaki's site and social channels, and more of Studio Tsubaki's Games as well games from other developers.
- When you exit the application Aika says goodbye.
- Background engine and stability improvements.
That's it for 1.1! I will let everyone know when it's ready to download!
Some indie games on you can expect to be on Nintendo eshop soon!
I'm excited to hear the news that apparently "Avoid Bugs!" along with 5 other games were chosen for the semi-finals at GAME ON. Whats that? Well it's an indie game competition that's sponsored by MIA Animation LLC in partnership with IDEA CENTER at Miami Dade College. I went into this competition not really caring much about the grand prize. I just want people to play the game and give me feedback to learn, grow, and become a better developer from it. So it makes me extremely honored and happy to know that my work is that well accepted and appreciated. I will continue to look into new ways to improve the game based on any feedback that I get.
Thank you from the bottom of my heart.