Nintendo showed their first mobile app in development with DeNA at the Tokyo briefing.
The main character of Miitomo is you. First, you create your own Mii.
The Mii asks you a variety of questions and communicates your answers with your Friends’ Mii.
The people you will be able to communicate with are limited to your friends whom you have registered as Friends. We are designing this communication application to enable Friends to share information comfortably and securely.
In this way, instead of the users proactively sending their own messages, Miitomo has a unique characteristic that can be called “friendly communication starters” as your Mii will automatically dispatch the answers you gave to certain questions to your friends.
These “friendly communication starters” have an advantage that even the people who are less willing to send messages can easily participate. Another unique characteristic of Miitomo is that you may be able to find out unknown aspects about your friends or unexpected commonalities you share with your friend because Miitomo may pick up the topics that you usually do not discuss but would be willing to answer if asked.
What we would like to realize is, through such communication, you will be able to deepen friendly relationships and have more people with whom you can play games.
Both My Nintendo and Miitomo will be available in March 2016.
For reference, more than 200 million Mii characters have been created on our platforms, which means that many people around the world understand the appeal of Mii.
Project Lunch is a particular game that I guess can be considered a “plat-former” so to speak. You play as “Ryori Taiyaki“ as she fights bravely to get food from the stall at school. But what is she fighting against? These weird colored monsters known as Iro.
Players will have to jump accordingly as monsters will try to go after them. You can jump and grab different foods to power up as well! This game will feature level based and endless modes as well as online leader board’s and achievements. I'm aiming to get this finished and available on mobile platforms this summer. Stay Tuned for more information!