Android, Natsuko, News, Samurai Ball, StudioTsu

As some of you know, Samurai Ball was my very first game project. Me an several classmates at the time wanted to work together to bring what we learned to the table and make a game. For the most part we manage to finish it by the end of 2012. Was it a success? Not even close. But I learned a lot from the project and it helped made me a better developer.


Samurai Ball version 1.1, Aika was just a red box.




From a game play perspective Samurai Ball has weird controls to it. We chose to use 3rd party asset for a on screen joystick that you use to make Aika move left and right. Aika's movement speed is very twitchy and takes some getting use to. The main purpose of the game is to hit back all the falling balls and get the highest score possible before the time runs out. This idea is a bit flawed however as there is little to no way to extend the time and the player will reach a certain point where they can't beat their own score. Despite the flawed game play and the little success, "Samurai Ball" is a series I want to continue.





Current Version 2.1, Aika is no longer a box and the balls are now 2D.



Before it continues, I want to fix the flaws of the original game. However, a simple update wont be enough. It would be better to rebuild the game from the ground up using new art assets, music, and improved game play mechanics. I have some ideas down the pipeline already on how to tackle this.

So does this mean that I'm announcing a remake of Samurai Ball? Not really. I've got other projects that take priority. But Aika Mizuwari's story is far from finished.

Want to see what I mean? Check out my first launched game "Samurai Ball" on Google Play.


Natsuko, News, StudioTsu

I apologize for the lack of news on my part lately. I'm stuck in a situation where I've had a limited amount of time to find a new place to live before I end up in the streets. One of my goals was to move out of state around the end of the year but with the prices as they are right now and no job outside has yet to contact me, I have to stay local for a little while longer. This move has been the worst stress I've had in a long time. As for now, I may have found an affordable place to stay (note the word "may").

I'll try to keep up to date with posting with any updates.

Thank you



Gaming General, Natsuko, News, StudioTsu
First off, now that e3 is over, I have a couple of things to talk about. First a little history. I started a dev group named “Natsuko” back in 2012. This group was formed with a few classmates of mine as some of us graduated or were about to in an effort to create something out of what we learned. That project was Samurai Ball. Which did terrible but I’m still proud of what we accomplished. Not long after the release of the game majority of the group disbanded for various reasons and I went alone to focus on continuing. This is part of why you see TsubakiMH in some of the credits.  To this day to avoid any confusion I often credit Natsuko/TsubakiMH. 2015 Started off a lot slower then I wanted it to be. Avoid Bugs! 1.2 being the only thing out this year.  Frankly I would have liked to have 2 projects finished by now but with work and life issues it becomes more challenging to juggle tasks. Were already halfway through the year and I feel terrible for not being able to show off more content and give updates. I didn’t intend this site to be mostly just for Nintendo video posting. So with that said, I’m going to work harder to not only schedule my game dev work better but give my own games and projects more exposure. To start th Tsubakimh site is going to go through a change. I’m going to give this website a major update soon as well as expand socially. Here’s the features I’m aiming at achieving. -Having a more active comment system with more engaged users. -Having thought of the day posts, this can be literally about anything game or dev related. -Pushing social networking. (Pushing our facebook, twitter, and tumblr more) We use to have a avoid bugs pinterest where ill be checking on occasion but will not update -Pushing the you tube channel to 1 or 2 vids a month (1 every 2 weeks or more depending on content) When more content is made more uploads will happen. My you tube is -Screenshot of the week  (Shows a screenshot of an upcoming game or released game and discuss about it) -Listener questions – Answering any gathered questions on a weekly basis. And more. I’ve already started the initial steps for this change and I look forward to bringing you all more news related to my projects soon. Thank You for your support! -TsubakiMH

ABlogoupdate1_2 Here are the main changes expected for Avoid Bugs! version 1.2!

-Main Menu-

The background now animates an moves around. I wanted to have some form of movement to keep it from being just a stale image. I think it adds to the whole “Title Screen” feel over all. If you notice, you’ll hear a voice. There is now voice over in the game. This was provided by, voice actress, Raspdere! raspdere She did an awesome job! You’ll hear her as you collect items during game play as well. Click the image above to check out her you tube page! Other links to her social groups are below. Feel free to check her out!

-Game Play- 

All items spawning rates and speeds have been adjusted. You’ll notice items pop up on the screen faster. I slightly changed rate of certain items spawning more then others. Sometimes you may get lucky an have 3 items spawn in a short amount of time while other sessions you wont see any. These rate and speed felt good play testing it. Only 1 bug spawns at the start of the game instead of 2. I decided to make this change to further balance the initial difficulty of the game. Music and sound effects have been adjusted. I noticed as other played my game that the volume of the music was to loud. This wasn’t just because of their volume settings. By default, I had the music’s volume as loud as it can get. Since then I balanced out the music, voice, and sound effects so they are more on the norm. The circle in the center of the screen is now almost invisible an shouldn’t be in the way. Time and time again some players just love to touch the center of the screen at the start of the game and “insta” loose. The center is where the bugs spawn. If your finger touches the bug its game over. So naturally you would loose. But some people thought it was a glitch. I realize that the reason behind this phenomenon is the circle at the center of the screen looks familiar to the buttons on the menu. People instinctively thought that was a button rather than a border that warns you that its the area where they spawn. Two new items are now in the game!

“+5” Gives you an additional 5 seconds at the end of the round. “Shield” Gives you a chance against the bugs by protecting you once! Your mobile devices should now rumble when you touch a bug! I learned more that having rumble feedback can be very important in a game. This little feature is really nice and adds a lot to the game. Slow item now has a stronger effect on the bugs! Originally slow was effective but the bugs where still moving at quick speeds. I thought about freezing them in place but ultimately I didn’t think it would be fun for people to not feel enough panic when they get the item. So to balance it all out they move slower but can still inch away toward you.


Some players were seeing the wrong score on the leader board….and it was all my fault…sorry!. This issue has been fixed! An exploit discovered on certain mobile devices has been fixed…hopefully. I can’t really talk about it but it was found by a friend of mine. A slight oversight on my part but its fixed now! Special thanks to Raspdere for her work in this project! Check her out below!

Haven’t played “Avoid Bugs!”? What are you waiting for?!

Google Play – App Store –


AvoidBugspromo1_2 Took me longer then it should have but I finished the update 1.2 for “Avoid Bugs!”! For those of you who don’t know, “Avoid Bugs!” is a frantically fun game you can play on the App store and Google play store for free! The update has been submitted to their respected stores. It should be available first on Google Play soon and the App store sometime afterwords. What got changed?! I’ll have the update notes up soon!

First I apologize for any lack of updates going on. I’ve had to prepare for a move to a new place and finally I can say that I’m more or less settled in. Had a period with no internet and then internet problems as well as other issues (ie Holiday rush, working in retail is not fun). I’m continuing the 1.2 update for Avoid Bugs. It’s about 80% done. I’m also gonna push a harder marketing campaign in order for it to reach more people. Big thanks for those of you playing the game and giving feedback! Avoid Bugs 1.2 will be available this month (December). -TsubakiMH

As you can see, I’ve updated the site with a slightly a new look! Originally I felt that the site was a bit convoluted with to many links going everywhere. I decided to give it a new theme with a much cleaner look. The song of the week videos are gone (I’ve barley updated them any way) and other links like recent posts have been moved. The top menu links have been reduced to just the essentials. New social buttons are on the side after the facebook and twitter box. I plan to do more updates for the site going forward but I think its pretty good so far.