I know I haven’t posted much of anything recently. If you got any updates of me it would usually be of what you tube video I liked next. Truth is that 2016 has started off a bit rough for me.
So let’s see here late last year I moved from my apartment to a good friend’s house in the area with the plan to rent a room close by. I had made several arrangements and visited several expensive and slightly less expensive rooms in the area. I had only intended to stay at my friend’s place for a day or 3 but the person renting out the room I chose told me the roommate would be staying till February. I had a plan B room ready but then that person later fished for excuses like being afraid that his roommates “didn’t like my car” and couldn’t believe I had the money to pay his rent. I had other rooms planned but those didn’t work out either and I ended up staying at my friends till late January.
It was then that I had to make a bigger move. I needed to get out of the area I lived in for most of my life. The job market there was terrible and I didn’t want to be stuck doing the same job for a 3rd year. So I moved about 4 hours north to stay at another friends place. This marked the 8th time I moved since 2012.
So that’s where I’m at now and I have been trying to find a job. Now I’m set to move again before May 1st as that’s when I’ll get the boot since they’re bringing family over and there won’t be enough space to accommodate me. Whether or not I find a job in time here is crucial to whether I stay in this state or not. If I can’t I’ll be forced to move in with my father up north and have to try to find work up there.
So now what progress have I done on my game development? Well so far I chipped a bit off the Wii U project but that’s about it.
Project Lunch’s status is still the same. I’ve got to work on more animations, game play modifications/enhancements, and art/sound/voiceover.
I’ll try to keep posting more and keep you all updated on the latest from Studio Tsubaki!
I can say I've been heavily interested in about 4 consoles to develop for. One of them being Wii U. I've had ideas and a project I've written way back that I'd like to bring to this platform. So why Wii U? Isn't the NX coming soon? Why not develop for that? To put it simply, I always wanted to create games since I was the age of 3. Being a Nintendo fan I would always dream of a game I made on their home console. But more importantly, Nintendo has always tried to innovate an reinvigorate the industry in finding new game play mechanics and new ways to play. That alone inspires me to develop on their platforms. That said, this project I have in mind is pretty niche. While there are other games of similar genre, I still think Wii U is a good starting point for console game development. So with that, 2016 will be heavily focused on the promotion and development of project "Hex" for Wii U. As for my mobile project, "Project Lunch" has been delayed a bit due to life issues but is set to launch early 2016.
Firstly, on Nintendo’s official website, you will be able to purchase digital download software for Wii U and Nintendo 3DS. When you find an interesting title after seeing articles or videos introducing new games through your PC or smart device, you can buy it on the spot, and the purchased software will be automatically downloaded to your Wii U or Nintendo 3DS.
Also, in accordance with each member’s profile, purchase records and play records, we will send notices and gifts.
For example, an Animal Crossing character called Isabel may send some information or a present to those who are playing with that game, Mario Kart players may receive a notice about add-on content and we may also send a message that enables the recipient to purchase some software at an attractive price point on his or her birthday.
We will start a new point program as well, which not only involves Nintendo’s dedicated game systems but also smart devices. With the Club Nintendo membership service that was ended on September 30, 2015, you earned points when you purchased software. With this new point program, you can earn points by playing games as well. Whether you have played the software for dedicated game systems or our applications for smart devices, you can earn points that can then be used on our dedicated game systems or on smart devices.
Naturally, you can also earn points by purchasing software. With the new points, you can obtain digital add-on content, which will make the game you are playing even more fun, original merchandise or a coupon, which can be used as a discount for new software.
In terms of creating connections among the members, members can make friends with those who enjoy playing games together by establishing “Friend” relationships. As we place importance on the security of our consumers, a Friend relationship can be established only between two people who know each other and have consented to the relationship. This Friend relationship can be used for software for dedicated game systems and for our smart device applications.
If I can discuss our plans for the future, the service will eventually allow game save data, such as character data, to be stored in our cloud system so that you can use them both for the software for dedicated game systems and for our smart device applications.
Nintendo showed their first mobile app in development with DeNA at the Tokyo briefing.
The main character of Miitomo is you. First, you create your own Mii.
The Mii asks you a variety of questions and communicates your answers with your Friends’ Mii.
The people you will be able to communicate with are limited to your friends whom you have registered as Friends. We are designing this communication application to enable Friends to share information comfortably and securely.
In this way, instead of the users proactively sending their own messages, Miitomo has a unique characteristic that can be called “friendly communication starters” as your Mii will automatically dispatch the answers you gave to certain questions to your friends.
These “friendly communication starters” have an advantage that even the people who are less willing to send messages can easily participate. Another unique characteristic of Miitomo is that you may be able to find out unknown aspects about your friends or unexpected commonalities you share with your friend because Miitomo may pick up the topics that you usually do not discuss but would be willing to answer if asked.
What we would like to realize is, through such communication, you will be able to deepen friendly relationships and have more people with whom you can play games.
Both My Nintendo and Miitomo will be available in March 2016.
For reference, more than 200 million Mii characters have been created on our platforms, which means that many people around the world understand the appeal of Mii.
During the investors briefing in Tokyo, Nintendo talked a little on the service DENA is working on. Today, Tatsumi Kimishima called this service “My Nintendo”.
Information comes from The Wall Street Journal
"Nintendo’s new membership service will be called “Nintendo Account” — it will connect hardware users, as well as PC and smart device users, Mr. Kimishima says."
Nintendo also shared plans on using a cloud-based data service to transfer game data between mobile games and console titles.
I really love the music from Splatoon!
Nintendo announced today, Tatsumi Kimishima will now be the President.
Kimishima was the president of the Pokemon company in 2001 and then NOA from 2002 to 2006.
He's stated that there wouldn't be any changes to the strategy Satoru Iwata set up and that the challenge is now to identify new projects as well as cultivate the right human resources to reach Nintendo-like profits again.
Given the comment's he's stated, I'm sure he will help carry on Iwata's vision for the company respectfully.