I know I haven’t posted much of anything recently. If you got any updates of me it would usually be of what you tube video I liked next. Truth is that 2016 has started off a bit rough for me.
So let’s see here late last year I moved from my apartment to a good friend’s house in the area with the plan to rent a room close by. I had made several arrangements and visited several expensive and slightly less expensive rooms in the area. I had only intended to stay at my friend’s place for a day or 3 but the person renting out the room I chose told me the roommate would be staying till February. I had a plan B room ready but then that person later fished for excuses like being afraid that his roommates “didn’t like my car” and couldn’t believe I had the money to pay his rent. I had other rooms planned but those didn’t work out either and I ended up staying at my friends till late January.
It was then that I had to make a bigger move. I needed to get out of the area I lived in for most of my life. The job market there was terrible and I didn’t want to be stuck doing the same job for a 3rd year. So I moved about 4 hours north to stay at another friends place. This marked the 8th time I moved since 2012.
So that’s where I’m at now and I have been trying to find a job. Now I’m set to move again before May 1st as that’s when I’ll get the boot since they’re bringing family over and there won’t be enough space to accommodate me. Whether or not I find a job in time here is crucial to whether I stay in this state or not. If I can’t I’ll be forced to move in with my father up north and have to try to find work up there.
So now what progress have I done on my game development? Well so far I chipped a bit off the Wii U project but that’s about it.
Project Lunch’s status is still the same. I’ve got to work on more animations, game play modifications/enhancements, and art/sound/voiceover.
I’ll try to keep posting more and keep you all updated on the latest from Studio Tsubaki!
I can say I've been heavily interested in about 4 consoles to develop for. One of them being Wii U. I've had ideas and a project I've written way back that I'd like to bring to this platform. So why Wii U? Isn't the NX coming soon? Why not develop for that? To put it simply, I always wanted to create games since I was the age of 3. Being a Nintendo fan I would always dream of a game I made on their home console. But more importantly, Nintendo has always tried to innovate an reinvigorate the industry in finding new game play mechanics and new ways to play. That alone inspires me to develop on their platforms. That said, this project I have in mind is pretty niche. While there are other games of similar genre, I still think Wii U is a good starting point for console game development. So with that, 2016 will be heavily focused on the promotion and development of project "Hex" for Wii U. As for my mobile project, "Project Lunch" has been delayed a bit due to life issues but is set to launch early 2016.
During the investors briefing in Tokyo, Nintendo talked a little on the service DENA is working on. Today, Tatsumi Kimishima called this service “My Nintendo”.
Information comes from The Wall Street Journal
"Nintendo’s new membership service will be called “Nintendo Account” — it will connect hardware users, as well as PC and smart device users, Mr. Kimishima says."
Nintendo also shared plans on using a cloud-based data service to transfer game data between mobile games and console titles.
I really love the music from Splatoon!
Nintendo announced today, Tatsumi Kimishima will now be the President.
Kimishima was the president of the Pokemon company in 2001 and then NOA from 2002 to 2006.
He's stated that there wouldn't be any changes to the strategy Satoru Iwata set up and that the challenge is now to identify new projects as well as cultivate the right human resources to reach Nintendo-like profits again.
Given the comment's he's stated, I'm sure he will help carry on Iwata's vision for the company respectfully.
REDMOND, Wash.–(BUSINESS WIRE)– During a presentation at Nintendo’s Nindies@Night event at EMP Museum in Seattle, Nintendo made several announcements about the future of independent games on the Wii U and Nintendo 3DS systems. These announcements included the reveal of a Shovel Knight amiibo figure from Yacht Club Games that unlocks exclusive features for the hit game on Wii U and Nintendo 3DS, making it the first indie game to support amiibo technology. Other reveals at the event include the upcoming launch of Kerbal Space Program for Wii U early next year with exclusive features and functionality, first-look Wii U debuts for Hive Jump and FAST Racing Neo multiplayer game play, along with exciting details concerning each of these anticipated Nindies.
“Not only do we have a robust slate of indie games launching in the Nintendo eShop, but these games also contain features that can only be found on Wii U and Nintendo 3DS,” said Damon Baker, Nintendo of America’s Senior Marketing Manager of Publisher and Developer Relations. “Creating an amiibo that’s compatible with all current and future Shovel Knight games shows that our strong relationship with independent developers is constantly evolving.”
“It’s been a great honor to work directly with Nintendo, creating a Shovel Knight amiibo that sits beside their most beloved characters,” said Yacht Club Games. “We are elated to expand the world of Shovel Knight, and to keep developing unique game-play experiences on Nintendo’s platforms.”
For the first time, exclusive to the Wii U version of the game, players can scan the Shovel Knight amiibo and take on Shovel Knight’s quest cooperatively with a friend. On Nintendo 3DS and Wii U, the amiibo can be used to level up and customize Shovel Knight with new visual enhancements, relics and abilities. These abilities can then be used in new, exclusive amiibo challenge levels. To top it off, the amiibo figure will be supported in future Shovel Knight games.
Yacht Club Games also revealed that the free DLC for Shovel Knight that lets players play as fan-favorite enemy Plague Knight will launch in September. Shovel Knight can be purchased in the Nintendo eShop on Wii U and Nintendo 3DS for $14.99. Packaged retail versions of the game for both Wii U and Nintendo 3DS will also be available in North America this October.
Graphite Lab and Black Lantern Studios showcased the first playable version of Wii U-exclusive Hive Jump, demonstrating exclusive features for the platform. Hive Jump is a fast-paced multiplayer action platformer for up to four players. Players engage in run ’n’ gun combat with swarms of aliens, all the while avoiding traps and collecting resources. The developers discussed how the Wii U Game Pad would be used in the game, as well as plans for amiibo support, which will be included when it launches in the Nintendo eShop on Wii U in early 2016.
To talk about FAST Racing Neo, Shin’en Multimedia joined the presentation to discuss multiplayer game play. FAST Racing Neo earns the title “Fast” by throwing players into a futuristic racer with hyper-fast anti-gravity vehicles. Up to four players can race against each other in split-screen local multiplayer, with up to eight racers able to participate in online multiplayer. (Additional controllers are required for local multiplayer.) FAST Racing Neo will launch exclusively in the Nintendo eShop on Wii U before the end of the year.
Squad’s Kerbal Space Program, with the help of Flying Tiger, was announced for Wii U and will launch early next year. A physics-based space flight simulator, Kerbal Space Program allows players to manage their own space program by building and flying spacecraft. In the Wii U version of the game, players can control their ship from inside the cockpit using the Wii U GamePad controller, as well as create flight plans with the touch screen and steer with motion controls. The critically acclaimed Kerbal Space Program will launch in the Nintendo eShop on Wii U.
Nintendo also announced the latest content refresh to the Indie Game Revolution exhibition hosted by EMP. Visitors to the Seattle museum are now able to experience new award-winning Wii U games, including upcoming and recently released content like Typoman (Headup Games / Brainseed), Year Walk (Simogo / Dakko Dakko) and The Binding of Isaac: Rebirth (Nicalis, Inc).
In all, 19 games were available to play at the Nindies@Night event at EMP Museum, showcasing a variety of content for all attendees. All these upcoming games and updates coupled with recent efforts like Nindies@Home further reinforce the growing support Nintendo has shown for independent developers. With numerous other indie games launching on Wii U and Nintendo 3DS in the near future, fans will always find a wide variety of Nindies to play on Nintendo systems.
Some indie games on you can expect to be on Nintendo eshop soon!